AI Insights · Timothy · October 2021
Top 5 High Fantasy Games on Android in Saudi Arabia Q3 2021
Discover the performance trends of the top 5 high fantasy games on Android in Saudi Arabia during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 high fantasy games on the Android platform in Saudi Arabia showed varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Mobile Legends: Bang Bang from Moonton experienced fluctuating weekly downloads, starting at 57.7K at the end of June and dipping to around 29.5K by mid-August before climbing back to 35.5K by the end of September. The game's weekly revenue showed a similar pattern, peaking at approximately $42.7K in the final week of August. Active users remained relatively stable, ranging from 329K to 354K throughout the quarter.
Evony: The King's Return by TG Inc. saw a significant drop in weekly downloads from a high of 34.3K in mid-July to just 8.9K by the end of September. Revenue peaked at around $40.6K in early August before declining to $21.5K in mid-September. Active users also showed a downward trend, decreasing from 87.1K in mid-July to 31.8K by the end of September.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. saw a notable increase in weekly downloads, starting at 2.9K in late June and peaking at 27.2K by the end of July. Revenue followed suit, with a significant rise to $53.6K in late August. Active users increased steadily, reaching 50.8K by early September before stabilizing around 46.8K by the end of the quarter.
Clash of Clans by Supercell maintained a consistent performance in terms of weekly downloads, starting at 6.5K at the end of June and rising to 11.1K by the end of September. Revenue saw a peak of $49.9K in early August, while active users remained robust, ranging from 510K to 574K throughout the quarter.
Lords Mobile: Last Rise of Qin from IGG.COM experienced a decline in weekly downloads from 23.7K in early July to 4.5K by the end of September. Revenue showed moderate fluctuations, peaking at $28.7K in late August. Active users saw a gradual decline, starting at 50.6K in early July and dropping to 22.9K by the end of September.
For more detailed insights and data, visit Sensor Tower.